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There are 31 playable days in story mode, with 20 different endings. The gameplay of Papers, Please mainly centers around checking and verifying documents of NPCs who wish to enter Arstotzka. The main interface of the desktop version. With a mother-in-law, a wife, a son, and an uncle to take care of, the family manages to just get by each day in addition to rent, heat and food must be accounted for at the end of the day, lest the inspector's family members will start falling ill and possibly perish. The protagonist of the game is an unnamed male immigration inspector, who has been chosen for the job via a lottery. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested." Synopsis Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. "The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. The game was developed in 2012–2013 and uses the OpenFL engine (previously HaxeNME). The game features mid-res pixel art and many items and backgrounds use a limited palette of roughly 3 shades. Papers, Please thematically follows the dystopian setting already seen in Pope's earlier games. Development Main article: Game development